SpringFrog
in the Rain

CASUAL ARCADE SURVIVAL

SECTION 01

Game Overview

About the Game

Control a cute character to dodge enemies (weather phenomena) falling from above and reach higher ground. This casual/arcade/survival game features enemies and concepts themed around four seasons (Spring, Summer, Autumn, Winter).

Story

One day, humans began developing animal habitats, and giant meteorites started falling on the frog village beneath the construction zone. Angered nature gods caused weather anomalies, and while heavy rain halted construction, the frog village remained in danger.

The village's best warrior 'SpringFrog' sets out to climb toward the human territory to stop them.

Story

Intuitive UI & Tutorial

Simple design and intuitive UI that anyone can understand. Easy-to-follow tutorials and guide videos help users learn the game quickly.

Unique Controls

While the unique control scheme may take a moment to learn, you can master it within minutes. Once familiar, players of all ages can enjoy the game easily.

Two Game Modes

Story Mode lets all users enjoy the narrative and clear stages at their own pace. Ranking Mode provides competition through record challenges, giving players achievement and excitement.

SECTION 02

Gameplay

Controls

Move
1. Move

Drag the left half of the screen to show the joystick. Use it to move left and right.

Jump
2. Jump

Tap the right half of the screen to jump upward. The arrows around the player indicate jump direction.

Fast Dive
3. Fast Dive

Tap the jump button again while in the air to dive down quickly. The more you tap, the faster you fall.

Wall Cling
4. Wall Cling

Cling to the left/right edges of the screen or persistent enemies. You'll automatically fall after being hit or after some time.

Wall Jump
5. Wall Jump

While clinging, you can perform one wall jump. Use the joystick to adjust the vertical angle of your jump.

Enemies

The Spring game features eight types of enemies. Each enemy has unique behaviors, appearing progressively as stages advance.

Falling

Water Drop

Condensed water vapor forming a droplet. Falls straight down vertically.

Persistent

Water Bomb

Many droplets combined. Falls vertically and creates a damaging puddle on landing for several seconds.

Persistent

Snowball

Ice particles forming hail. After landing, players can jump on it or cling to it without taking damage.

Persistent

Water Snowball

Created when a snowball touches a puddle or a water bomb lands on a snowball. Same properties as snowball but deals damage.

Falling

Lightning Bolt

Lightning that emits high electric current. Releases electricity around the impact zone. Jump or cling to walls to avoid it.

Falling

Stone

Debris from human construction. Flies diagonally at high speed and bounces off walls to change direction.

Persistent

Petal

Beautiful but short-lived spring flower petals. Same properties as stones but disappears quickly after landing.

Flying

Rainbow Ghost

A ghost emitting rainbows. After touching the ground, it occasionally dashes to a new location. The only enemy that can move from bottom to top.

Items

There are five types of items you can collect during gameplay.

Heart

Increases player's life by one. (Max 3)

Hourglass

Time slows down for everything except the player, making enemies fall very slowly.

Umbrella

Player opens an umbrella when jumping/falling. Increases jump height and allows slow gliding descent.

Shield

A thin bubble surrounds the player, blocking one enemy attack.

Invincibility

A powerful aura surrounds the player, making them immune to enemy attacks.

SECTION 03

Reward Systems

Weekly Ranking Rewards

Weekly Ranking Rewards

Overall and weekly rankings are calculated every 10 minutes, providing top 100 ranker information and your personal ranking data.

Ranking Criteria:
  1. Stage (highest first)
  2. Play Time (shortest first)
  3. Score (highest first)

Tiered rewards are distributed once a week based on the final weekly ranking standings.

Mission System

Mission System

Upon game over, various pre-configured missions are evaluated and rewards are given accordingly. (Some missions are visible to users, while others are hidden.)

Umbrella Collector

Collect all 'umbrella' items from completing certain missions to be listed as an 'Umbrella Collector' on the leaderboard. Each umbrella gives your character a unique effect.

Gem Accumulation System

Gem Accumulation System

① Gem Accumulation

One gem is accumulated for each stage cleared in Ranking Mode.

② Checkpoints

Every 5 stages, you reach a checkpoint. At checkpoints, the multiplier for accumulated gems increases.

③ Accumulation Choice

At checkpoints, choose to receive gems at the current multiplier or continue accumulating until the next checkpoint. Game over before a checkpoint means losing accumulated gems.

SECTION 04

GUI Overview

Game Start Screen

Game Start Screen

The first screen you see when launching the game. Handles login and update checks.

Game Page

Game Page

Select from 4 seasonal games and choose your play mode. View detailed game information. Currently only 'Spring' game is completed.

Ranking Page

Ranking Page

View overall and historical weekly rankings from 1st to 100th place. See rankers' characters and play info - a space to show off your character!

Play History Page

Play History Page

Check your play records. Statistical information will also be provided in the future.

Collection Page

Collection Page

View your collected characters, equipment, and cosmetic items. Equip them on your character or try them in the simulator.

Settings Page

Settings Page

Configure sound, vibration, effects, game theme, font size, country and language. Access helpful game information.

Shop Page

Shop Page

Purchase in-game items with gems. A character simulator for trying cosmetics before buying is planned.

Story Screen

Story Screen

Story progression screen. Text is typed out with sound effects. Scene skip and full skip options available.

DEVELOPER

About the Developer

Jiyong Park

Jiyong Park

Founder & Developer

Handling development, planning, sound, art and more... Solo developing in my spare time while working full-time. This is my first game.

(Currently at Samsung Electronics DS Division)

Start Playing Now!

Free download on Google Play Store

Download